![]() ![]() They love to draw them and have formed an explorer’s society: “The society of Awesome Skyscrapers,” where they and their friends set out to scout and draw the towers with creative additions of their own: Dubai Business Bay Q-14 Tower, for instance, resembles a giant cheese Damac Park Towers look just like crabs and all the book’s illustrations show just how imaginative these kids are. Hamza’s favorite is Burj Khalifa, Samir’s is Cayan Towe. ![]() It follows the adventures of Hamza and Samir, two eight year old boys who are in love with their city skyscrapers.ĭubai is very famous for them: the world’s tallest building is there, and so are many other fabulous new buildings. Paratope: Not really, we operated on a very strict development budget prior to the pandemic, so we were able to survive through it.The awesome book Hamza and the Skyclimber of Dubai was released this year in the Emirates Airline Festival of Literature in Dubai. Stdb: With the lockdown, have Stadia supposed an advantage at the time of programming and stay in time with the release calendar? While also keeping a flat price at 40$ without any paid DLC, we can continue to deploy free updates such as other games in the genre. Paratope: Yes, rather than attempting to remonetize our franchise with new sequels, we plan to keep expanding the base game for years to come. Can you explain to us more about that? The users don't have to pay for expansions, new creatures.? Stdb: I read in an interview that you are going away from the way that the game industry is monetizing the games and you are more on the side of offering a, I don't know if we can say a "timeless" game. Stadia always seemed attractive as a diverse platform for us to publish on. Paratope: We began adding Vulkan support for mobile and are using a supported version of the Unity engine. Stbd: How comes the idea of making the game available on Stadia from the first moment without locking this possibility behind some stretch goal? Paratope: Out of the supported features Stadia has to offer, crowd play and crowd share seem like the most relevant to us. Stdb: For the type of game you are developing I think that, maybe, Stadia is a great place to stay, can you tell us if you are going to use any special feature of the platform on the game? Paratope: Player choice is a big piece of the game, choose between many different gameplay systems to suit your play style. Stdb: And now about the game, Skyclimbers, what are going to find the players that decide to play the game? Paratope: Paratope is a sustainability company, aiming to pioneer new gaming experiences, among other sectors of industry. Stadia GamesDB!: First of all, what can you tell us about Paratope? Uncover an ancient story embedded into the world.Discover new biomes each with its own fauna and flora.The procedurally generated game world provides infinite possibilities.Mix and match with your class to create unique combos.Choose one of three unique elemental starters.Build barracks and command units to defend your kingdom.Farm or hunt resources to battle hunger.Fight against mob enemies in groups or alone.Each has its own unique skill tree and statistics. ![]() Manage game currency and resources for your kingdom.Villagers will spawn in your stronghold.Suggested to release on Stadia if the game is funded on Kickstarter. Build your kingdom, choose your class, and tame monsters in this procedurally generated open-world RPG.
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